Not thoroughly playtested, but this feels done


Right well yes, here it is, finally. This one changed a bit from conception to published thing, but the core was always there. Two people, nominally on opposite sides, entangled, perhaps fated to clash, maybe just somehow drawn to one another. Oh and also one of them has an army of robot ostriches and the other has all the powers of a mad duck.

Initially I tried to get it closer to the jam's theme but it just felt really forced. Making it more flexible and less focused really opened things up and I think it's a much better game for it. So although it's not emphatically explicitly about the redemption of a supervillain, that option is still there. It depends how the game plays out.

I didn't get the chance to playtest it as much as I might've liked, but oh well. I'm pretty happy with it.

Files

It Was Always About Us - v0.4.pdf 139 kB
Apr 16, 2019

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