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This definitely has some interesting concepts in it.

You stated in the book that it might work well as the design document for a video game. Would you mind terribly if someone takes a stab at making it into a computer game?

I'm autistic, I struggle with hypotheticals about future events. How I feel would depend on the circumstances and the people involved.

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Hey, Just downloaded your game and I'm still reading the rules, but I just wanted to say that I absolutely LOVE the concept of retiring the Maxed-out heroes and giving them something to do.

Not only it gives the Town & Dungeon dynamic progression without getting a overpowered team, but gives you so much personality to the game!

Also, you've listed Both Dungeon Meshi & Etrian Odyssey as inspiration, but have you ever played Darkest Dungeon? The management of Heroes/Adventurers really reminds me of that game!

Anyway, thanks for the game, I'll be trying it out Solo soon! o/

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I hadn't considered Darkest Dungeon but yes, you're right, there's a connection! A bit less desperation and trauma here but still, there's some influence! I really love that sort of thing anyway. And retiring adventurers, I always like it when there's a path to an ending, happy or otherwise, for your precious little guys.