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The Dark Lord Told Me To Deal With These Adventurers But I'm Only A Level 1 Slime (or, informally, Yanth) is a GMless tabletop roleplaying game intended for one to four players. Players take the roles of puny Level 1 monsters that have, for whatever reason, recently gained consciousness and a degree of genre awareness. This newfound intelligence comes at a critical juncture; the Dark Lord has just sent a general command to every monster in the dungeon: Adventurers are invading, kill them, protect me!

The PCs are in a position of choice. They could do as the Dark Lord asks, and attempt to level up enough to present a challenge to those pesky adventurers. They could try to escape the dungeon, making their way past other monsters, traps, obstacles, and the adventurers to freedom. They could even try to team up with the adventurers and help kill the Dark Lord. Whatever they decide, they'd better act fast. Not only are those adventurers rapidly closing in, but the Dark Lord isn't just sitting idly around. They're cooking up something strange in their deep secret lair, and just the side effects could throw everything the PCs are planning into disarray...

This game was originally made for the Mega RPG Jam.

FILES

The Dark Lord Told Me To Deal With These Adventurers But I'm Only A Level One Slime - 1.0: Core Rulebook

Character Sheet

Dungeon Monster Ecology Chart

RePlay - Dungeon Tree: Transcript 'replay' of a playtest session. Follow SuraSura the slime, Useless the kobold, and Mr Hinger the mimic as they race against time to escape the dungeon with as much treasure, magic items, and strawberry shortcake as they can carry.

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Click download now to get access to the following files:

The Dark Lord Told Me To Deal With These Adventurers But I'm Only A Level 1 Slim 1 MB
Yanth - Character Sheet.pdf 1 MB
Yanth - Character Sheet.png 197 kB
Yanth - Dungeon Monster Ecology Chart.pdf 17 kB
Yanth - Dungeon Monster Ecology Chart.png 54 kB
Yanth - RePlay - Dungeon Tree.pdf 383 kB

Development log

Comments

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I played this with a friend (having literally just searched 'slime' in physical games) and had a lot of fun!! There are some great tables in here, and the way you set up the area you start in before starting roleplaying helped us really quickly make a setting we were excited to play around in. The range of starting creatures, being able to choose from a wide range of strengths and weaknesses with roleplaying implications and being able to choose which level of the dungeon to start on were things that helped this feel particularly fun and un-punishing. I particularly liked the list of potential PC motivations! Our dungeon is built into a massive volcano and our Dark Lord is big on micromanagement, especially of the deeper levels within their stolen castle; our characters are a finely decorated roaming mimic and a jealous, ambitious slime created to clean, and we are Rival Predators of our floor. I'm excited to play out more and see what we can do - and especially excited to play around with the dice-swapping mechanic, that's really cool.

If you are interested in fiddling with this, it took a bit of guesswork to figure out what order to do things in after character creation and when roleplaying was supposed to start. We still figured it out and had fun though.

Thank you for sharing!

When a strength is highlighted or starred, is the new bonus for that supposed to be in addition to the base bonus, or does it replace it?

Good question. Looking at that section now, it's pretty unclear. The intention was that bonuses for highlighting or starring a strength replace the bonuses from a lower level. If a bonus doesn't change by highlighting or starring then it's not mentioned, but you still keep it. Taking Crafty as an example:

Crafty

+1d when using environmental elements. +1d when disguising.

Highlight: +2d when disguising. +1d when searching. (And you still get +1d when using environmental elements.)

Star: +2d when disguising, searching, or using environmental elements.

Or Alert:

Alert

+1d when searching. +1d when evading.

Highlight: +2d when searching. When generating a new area or searching, after rolling choose one item. Modify the roll for this item by +/-1. (And +1d when evading.)

Star: +3d when searching. When generating a new area or searching, after rolling on the Random Items table you may reroll one item. (When generating a new area or searching, after rolling choose one item. Modify the roll for this item by +/-1.  +1d when evading.)

Although with all of that said if you want to just make every bonus cumulative go for it.

That makes sense, thanks!